
Hi, I'm BarjNET
I’m a 3D artist with 6 years of experience creating assets, environments, and characters on the Roblox platform across a wide range of projects and visual styles.
I specialize in modeling, UV unwrapping, topology, texturing, lighting and building. With additional knowledge in rigging and creating procedural textures. I am very comfortable in leading teams and collaborating with other artists and developers.
I use the following software; Blender, Roblox Studio, Substance Painter, Substance Designer, Photoshop, Premiere ProReach me on Discord or X for any enquires and a free quote
All work is created with client goals, technical limitations, and production requirements in mind.
Various Projects - Barrier Four
Barrier Four is the leading animation studio on the roblox platform. During my time contracting with the studio, I contributed to a range of officially branded projects while collaborating within a larger production pipeline. I am confident with navigating the time and budget constraints that come with such work.
Avatar the Last Airbender - Video
For this project, I was tasked with creating an environment for an official animated recreation of a fight scene from the show Avatar the Last Airbender.
The goal of the animation was to match the original reference as closely as possible, this was difficult due to a drawn scene not always being physically consistent. So I had to adapt and interpret the reference scene in terms of scale, shape, colours, lighting, etc at my own judgement.

Paris & the Pups - Video 1 | Video 2
I was tasked with creating a number of assets for a promotional animation for a Paris Hilton integration in the game “Clip It”. Throughout the process I had to adapt my style to the rest of the animation, make changes to other artists' models, and work within a strict deadline to ensure deliveries were promptly met.
Adidas x Orlando Pirates - Video
I created a pirate ship and skull model for an official branded launch between Adidas and the Orlando Pirates FC. The models were utilized in a promotional animation.

Now Playing on Roblox - Video
While the model itself is nothing to write home about, I was proud to see my stage and chairs scene featured in one of Roblox’s best official animated shorts to date. Currently having been viewed a little over 3M times. The models were made quickly, within a very short timeline.

Overworld - Sketch
(Game Still in Early Access!)
I have been a repeated contractor on Overworld, aiding with asset creation later on into the development process. These models required extensive modeling, unwrapping and texturing. I also had to closely match the existing style of the game, to ensure continuity.
Game link





Garden Fight - S&M
I was a long term contractor on Garden Fight, being the first hire on the project. The game is no longer in development.
I lead the initial art direction, created all the characters, and contributed heavily to the environmental art. Not everything within the game was created by me, everything shown in photos is my work. Including the custom terrain textures, made in Substance Designer.
Game link








Marble Race (6 zones) - Dracius
On this project, I was tasked with redoing existing maps for an old simulator. I am unsure if the game has been rereleased properly by the team.
Middle areas were partially made by me, all outside terrain was my creation.
Game link






Anime Clashers (Unreleased)
- Dr Duke & Flayming
For this commission I made 8 zones based on different animes. The game is set up in a pet simulator layout, low poly style.
Game link








Miscellaneous Work

Smaller credits:
Contributor to Greenville
3D Artist for Fight Fire Simulator
Contributor to various projects for Repensky
Brainrot models for Build a Brainrot Tower
(Check my group ranks to verify any positions)
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